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3D - Computergraphics for Archeology and History of Architecture

Dr. phil. Valentina Hinz    Dipl.-Ing. Stefan Franz

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The visualisation of no longer existing archeological objects and their original environment by means of 3D-computergraphics is a fascinating and unique way to make scholarly results vivid and to impart archaeology and history.

The three-dimensional true-to-scale models can be entered virtually. Any visual angle, any position can be simulated and figured. Thus it becomes possible to experience and judge the monument and the original space or architectural context with the eyes of the former visitor.
By means of an individual elaboration, graphics of various specifications can be obtained, ranging from plain schematic models up to richly detailed realistic illustrations. Changes can easily be made to consider variants of reconstruction.
The following pages may give an insight into the manifold possibilities of 3D-computergraphics in the field of archaeology and historical architecture.

These graphics are ideal to present reconstructions as illustrations for publications, for didactic purposes or even as plans for conventional drawings.
We offer high-quality and scientific virtual reconstructions of historic buildings and complexes, entire quarters but also single smaller objects, which are created, based upon your ideas, by experts in archaeology and the history of architecture using the software Autodesk 3ds Max.

 

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image of a roman porticus
   

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